For several years after it was founded in 2011, Moon Active was a small but not particularly successful mobile gaming company. Few people had heard of it, and in truth there was little reason to know about it. It had a handful of employees, operating out of a third-floor apartment in an old building in central Tel Aviv, and had released a couple of smartphone games that didn’t really take off. It was also being ignored by investors, who weren’t particularly interested in the gaming field at the time. The company was going nowhere.